AI Insights · Timothy · October 2021
Top 5 Racing Games on Android in Brazil - Q3 2021
Analyzing the performance of the top 5 racing games on Android in Brazil during Q3 2021, with insights on weekly downloads, revenue, and active users.
During the third quarter of 2021, the top 5 racing games on the Android platform in Brazil showed varied performance metrics in terms of weekly downloads, revenue, and active users. This data, provided by Sensor Tower, offers a detailed look into the trends for each game.
Bridge Race by Supersonic Studios LTD had a notable presence. Weekly downloads started at around 320K in late June and saw a decline to approximately 100K by mid-September, before recovering to 157K by the end of the quarter. Weekly revenue saw fluctuations, peaking at $92 in late June and dropping to $20 by late July, then rebounding to $88 in late August. Active users also showed a downward trend, starting at 921K and ending at 368K.
Race Master 3D - Car Racing from SayGames Ltd showed strong download numbers, peaking at 289K in early September before declining to 151K by the end of the month. Revenue was minimal, with only $33 in the week of September 20th. Active users peaked at 497K in mid-September and ended the quarter at 458K.
Shape-shifting by Sixcube exhibited fluctuating download numbers, starting at 137K in late June, dipping to 45K in late August, and rising again to 107K by the end of September. Revenue remained relatively low but stable, with a peak of $23 in mid-July and ending the quarter at $18. Active users showed a similar pattern, peaking at 382K in early August and dropping to 298K by the end of September.
aquapark.io from VOODOO experienced significant fluctuations in download numbers, starting at 144K in late June, dipping to 38K in early September, and ending at 69K by the end of the month. Revenue remained low, peaking at $12 in late June and mid-August. Active users started at 881K in late June and dropped to 540K by the end of the quarter.
Finally, Real Bike Racing by Italic Games saw a consistent decline in downloads, starting at 132K in late June and ending at 59K by the end of September. Revenue remained relatively stable, peaking at $16 in the last week of September. Active users followed a similar downward trend, starting at 403K and ending at 212K.
These insights from Sensor Tower highlight the dynamic nature of the mobile gaming market and provide valuable data for developers and marketers. For more detailed analytics and trends, visit Sensor Tower.